Posts tonen met het label Game Engine. Alle posts tonen
Posts tonen met het label Game Engine. Alle posts tonen

20131008

Daylight shows Oculus Rift support for Unreal Engine 4 at Indiecade

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[Time Published October 08, 2013 at 03:00PM]

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Zombie Studios' horror game Daylight will support the Oculus Rift virtual reality headset, the developer announced last week, giving fans of scares delivered via video game the chance to immerse themselves deeper in the experience. At Indiecade in Culver City, Calif. this weekend, Zombie brought its Unreal Engine 4-powered game and an Oculus Rift dev kit to show how effective their take on VR horror will be.

In a time-limited demo, we explored the abandoned, haunted asylum of Daylight. Guided only by the light of the protagonist's smartphone flashlight and its glowing LCD screen, we chased down shadows while looking for a way out of the game's creepy procedurally-generated hospital. Unfortunately, I had little in the way of success.

B...

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[Source: http://www.polygon.com/2013/10/7/4807934/daylight-shows-oculus-rift-support-for-unreal-engine-4-at-indiecade] | Image URL: http://cdn0.sbnation.com/uploads/chorus_image/image/20818037/daylight_indiecade.0_cinema_720.0.jpg]

20130925

Lucasfilm says video game engines will 'take the post out of post-production' for filmmakers

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[Time Published September 25, 2013 at 10:07PM]

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Lucasfilm knows a thing or two about making movies, and executives at the company are convinced that video game engines will play a huge role in film production within the next decade. Chief technology strategy officer Kim Libreri laid out the company's vision at BAFTA in London this week. Libreri says that computer graphics will eventually evolve to a point that allows video game assets to be inserted in scenes in realtime — drastically lessening the burden of post-production for filmmakers. "Everyone has seen what we can do in movies, and I think most people will agree the video game industry is catching up quite quickly, especially in the next generation of console title," Libreri said.

"You'll leave a movie set and the shot is...

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[Source: http://www.theverge.com/2013/9/25/4769904/lucasfilm-video-game-engines-will-take-the-post-out-of-post-production] | Image URL: http://cdn2.sbnation.com/entry_photo_images/9031517/star_wars_large.jpg]

20130909

Can games be designed by public committee? (Maxim Bange shared items on The Old Reader (RSS))

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[Time Published September 09, 2013 at 06:05PM]

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How much this is an exercise in public relations, and how much it actually converts into palpable action is, well, opaque.

But one game developer is absolutely determined to open the kimono and bare all to its customers. Launching a Kickstarter today, is a game called Neo's Land, a high fantasy MMORPG from NeoJac Entertainment, set to launch in 2014.

Although the company has spent two years developing a game engine, the game itself is being directed by consumers.

Here's how it works. NeoJac hosts a series of Google Hangouts with open invitations. Ten or so people (first come, first served) sit in on the round-table and talk about a specific issue, be that housing or classes or monetization models. Apart from providing the session...

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[Source Maxim Bange shared items on The Old Reader (RSS) http://www.polygon.com/2013/9/9/4599784/dnp-can-games-be-designed-by-public-committee]