20131112

How Guerilla Games helped shape the PS4 controller

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[Time Published November 12, 2013 at 04:38AM]

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Developers from Guerilla Games were among those invited to give feedback on the PlayStation 4's Dualshock 4 controller early in the prototyping process and, according to the studio's managing director Hermen Hulst, they pushed hard to ensure the controller would have the features they wanted.


"I think we got everything we wanted out of this controller," said Hulst, who had a team of developers within Guerilla providing feedback on the controller from day one. "Being [a studio making] a first-person shooter, having the outward-curved triggers is super important. Tiny things like the indentations on the thumbsticks is super important. The form factor of the controller, just how tight and responsive it is — it's exactly what we wanted."


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[Source: http://www.polygon.com/2013/11/11/5092874/how-guerilla-games-helped-shape-the-ps4-controller] | Image URL: http://cdn3.sbnation.com/uploads/chorus_image/image/22964201/dualshock_4.0_cinema_720.0.jpg]

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