20140319

Why the death of a game should be part of the planning process

[~Time Published March 19, 2014 at 11:05PM]

*/*/*/*/*/\*\*\*\*\*


Games that run as services will inevitably shut down — and developers need to have a plan ready to go well before that point, according to a talk given by Microsoft executive producer Kevin Perry at Game Developers Conference 2014.


"I have bad news for you," Perry said. "Whatever game you're currently working on or dreaming up, it's going to pass at some point."


Titled "The Inevitable Sunset," the talk brought up the financial, legal and community-related questions developers need to ask themselves while considering their game's end. It starts with the trigger point, or the cause that will ultimately force the game to end.


"Death is different for games," Perry said. "Your players live on, hopefully. Your company hopefully lives on...


Continue reading…




*/*/*/*/*/View@Source\*\*\*\*\* (http://ift.tt/1eTgRtm)



[IFTTTautoSHAREv1.015 | Shared with ifttt.com More shared news etc on: http://bit.ly/Schavuiten_blog | RSS source: http://ift.tt/1heth1N]

Geen opmerkingen:

Een reactie posten