20130925

Study attempts to identify risks for 'problematic' video game usage

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[Time Published September 25, 2013 at 03:01PM]

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Research from the University of Missouri published recently in the journal Frontiers in Psychology attempted to measure the individual habits and preferences found in "problematic" video game usage in adults.

Researchers distributed literature on message boards aimed at "game enthusiasts" and college undergraduates, with an aim to measure "individual habits and preferences in video game use." Their analysis identified nine factors — story, violent catharsis, violent reward, social interaction, escapism, loss-sensitivity, customization, grinding and autonomy — that were further analyzed to "reliably discriminate between inter-individual game preferences."

"The biggest risk factor for pathological video game use seems to be playing...

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[Source: http://www.polygon.com/2013/9/24/4763596/video-game-addiction-study] | Image URL: http://ifttt.com/images/no_image_card.png]

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